![]() ![]() Doing so will break your players immersion and make them feel cheated, whereas when done correctly your players will feel like they are facing a brilliant foe. When performing this kind of quantum dungeon physics, however, it is vitally important that you don’t change what the players already know about. It’s impossible for any Dungeon Master to understand how a beholder would prepare for every possible scenario. This of course doesn’t work with everyone’s style, but in the interest of portraying a beholder in it’s proper way, some concessions have to be made. To compensate for this, I believe that it is OK for DM’s to listen to the plans of their players and then add in countermeasures to plan for them. Your players are crafty, and when it is 4-6 brilliant minds against 1, your wickedly smart beholder may end up looking incompetent when you forget that the wizard picked up Greater Invisibility. However, as the Dungeon Master, creating contingency plans ahead of time is downright impossible. Nobody should ever be able to surprise a beholder. This combination of egocentric-ism and paranoia leads beholders to have contingency plans for their contingency plans. And why shouldn’t they? Beholders also believe that they are the most important creature to ever float across the face of this planet, and it’s in everyone else’s interest to destroy them. ![]() They believe that everyone and everything is out to get them. This makes beholders a dangerous opponent because what the players may think the beholder will do, couldn’t be further from the truth. They are eccentric and otherworldly creatures that don’t obey the normal laws of physics. The Mind of the Alienīeholders are one of the most unique intelligent creatures in D&D because they don’t think like a normal human would. After doing an entire series about dragons and their lair actions, it was inevitable for me to cover the coolest monster in the game. Every encounter that I’ve done with them is electrifying, action packed, and heart pounding. For such a bizarre creature, no other monster has performed quite as well for me as the beholder. So, after all that, exactly how far can a beholder move during a round and still attack?Ī) 20 feet, and attack any time during the moveī) 40 feet (double move) and attack any time during the moveĬ) 40 feet (move plus free action) and attack any time during the first moveĭ) 60 feet (double move plus free action) and attack any time during the moveLairs of Legends: Black Dragon, Blue Dragon, Green Dragon, Red Dragon, White Dragon, Beholders, Abolethsīeholders are one of my favorite monsters in all of D&D. This bouyancy allows it to fly as the spell as a free action, at a speed of 20 feet. Shot On The Run feat: When using the attack action with a ranged weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed.Įye rays description: Each of the ten small eyes can produce a magical ray once a round, even when the beholder is attacking physically or moving at full speed.įlight description: A beholder's body is naturally bouyant. The creature cannot take a second move action during a round when it makes a flyby attack. (good)įlyby Attack feat: When flying, the creature can take a move action (including a dive) and another partial action at any point during the move. I'm really confused by all the "rules" around the beholder's movement.
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